<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<HUDEditor>
	<Elements>
		<!--
			All X and Y positions are relative to their default position on the HUD.
			X is left and right; Y is up and down.
		-->
		<!--Quickloot, annoyingly, applies to some containers rollover-->
		<QuickLoot>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</QuickLoot>
		<!--Frobber are interact prompts like unlicking locked doors and interacting with NPCs-->
		<Frobber>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</Frobber>
		<!--RollOver is essentially the same as Frobber (interact prompts)-->
		<RollOver>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</RollOver>
		<Compass>
			<Scale>1</Scale>
			<X>0</X>
			<Y>-914</Y>
		</Compass>
		<QuestTracker>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</QuestTracker>
		<Notification>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</Notification>
		<!--Health meter-->
		<LeftMeter>
			<Scale>1</Scale>
			<X>0</X>
			<Y>5</Y>
			<!--Shows/hides the "HP" text to the left of the HP meter-->
			<ShowHPLabel>true</ShowHPLabel>
			<!--Moves the HP text to the left or right of the meter-->
			<HPLabelSide>left</HPLabelSide>
			<!--Shows/hides the HP bar background. Looks strange with ImprovedHealthBar, not a bug.-->
			<ShowBarBG>true</ShowBarBG>
		</LeftMeter>
		<!--AP meter, active effects-->
		<RightMeter>
			<Parts>
				<APMeter>
					<Scale>1</Scale>
					<X>0</X>
					<Y>0</Y>
					<!--Shows/hides the "AP" text-->
					<ShowAPLabel>true</ShowAPLabel>
					<!--Moves the AP text to the left or right of the meter-->
					<APLabelSide>right</APLabelSide>
					<!--Shows/hides the AP bar background-->
					<ShowBarBG>true</ShowBarBG>
				</APMeter>
				<ActiveEffects>
					<Scale>1</Scale>
					<X>-26</X>
					<Y>-70</Y>
					<PowerArmor>
						<X>0</X>
						<Y>0</Y>
					</PowerArmor>
				</ActiveEffects>
				<HungerMeter>
					<Scale>1</Scale>
					<X>-1200</X>
					<Y>80</Y>
					<PowerArmor>
						<Scale>1</Scale>
						<X>0</X>
						<Y>0</Y>
					</PowerArmor>
				</HungerMeter>
				<ThirstMeter>
					<Scale>1</Scale>
					<X>-1583</X>
					<Y>80</Y>
					<PowerArmor>
						<Scale>1</Scale>
						<X>0</X>
						<Y>0</Y>
					</PowerArmor>
				</ThirstMeter>
				<AmmoCount>
					<Scale>1</Scale>
					<X>-40</X>
					<Y>133</Y>
				</AmmoCount>
				<ExplosiveAmmoCount>
					<Scale>1</Scale>
					<X>-380</X>
					<Y>180</Y>
					<PowerArmor>
						<X>0</X>
						<Y>0</Y>
					</PowerArmor>
				</ExplosiveAmmoCount>	
				<FlashLightWidget>
					<!--There is no FlashLight icon in Fallout 76 by default...
						Enable this setting to restore it and enable scaling and moving it-->
					<RestoreFlashLightIcon>false</RestoreFlashLightIcon>
					<Scale>1</Scale>
					<X>0</X>
					<Y>0</Y>
				</FlashLightWidget>
				<Emote>
					<Scale>0</Scale>
					<X>0</X>
					<Y>-20</Y>
				</Emote>
			</Parts>
		</RightMeter>
		<!--Sneaking meter (hidden, danger, etc)-->
		<StealthMeter>
			<Scale>1</Scale>
			<X>0</X>
			<Y>100</Y>
		</StealthMeter>
		<!--quest/event complete/rewards list-->
		<Announce>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</Announce>
		<!--team mate list-->
		<TeamPanel>
			<Scale>1</Scale>
			<X>0</X>
			<Y>20</Y>
			<PowerArmor>
				<Scale>1</Scale>
				<X>0</X>
				<Y>0</Y>
			</PowerArmor>
		</TeamPanel>
		<FusionCoreMeter>
			<Scale>1</Scale>
			<X>250</X>
			<Y>0</Y>
		</FusionCoreMeter>
		<Subtitles>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</Subtitles>
		<XPBar>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</XPBar>
		<CritMeter>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</CritMeter>
		<CurrencyUpdates>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</CurrencyUpdates>
		<LevelUpAnimation>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</LevelUpAnimation>
		<ReputationUpdates>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</ReputationUpdates>
		<EnemyHealthMeter>
			<Scale>1</Scale>
			<X>0</X>
			<Y>895</Y>
			<!--
				Shows health percentage near the bar, a la Show Health Re-Redux
			-->
			<ShowHealthPercent>true</ShowHealthPercent>
			
			<!-- top, bottom, left, right -->
			<HealthPercentLocation>top</HealthPercentLocation>
		</EnemyHealthMeter>
        <HitMarker>
			<Scale>1</Scale>
			<X>0</X>
			<Y>0</Y>
		</HitMarker>
	</Elements>
	<!--
		A bit of a small explaination for the options:
		RGB: Color you want in hex form (FFFFCB is the default HUD color)
		NOTE: DO NOT use very dark or very bright colors! Try to pick something pastel or less in saturation.
		Brightness, Contrast, Saturation: self explainatory. Absolute ranges are from -100 to 100, but 00 to 50 is the highly recommended min-max
	-->
	<Colors>
		<!--Tints the hitmarker towards the given colour-->
		<!--KEEP IN MIND: the marker is red by default ingame-->
		<HitMarkerTint>
			<RGB>881111</RGB>
			<Brightness>-10</Brightness>
			<Contrast>10</Contrast>
			<Saturation>10</Saturation>
		</HitMarkerTint>
		
		<HUD>
			<!--Set this to false to completely disable all HUD recoloring. Requires leaving/rejoining server to apply.-->
			<EnableRecoloring>true</EnableRecoloring>
			
			<!--Show a percentage value above the thirst and hunger bars-->
			<ThirstHungerPercentShow>false</ThirstHungerPercentShow>
			
			<!--Prevents thirst and hunger from auto-hiding after a few seconds-->
			<AlwaysShowThirstHunger>false</AlwaysShowThirstHunger>
			
			<!--EditMode allows you to view changes to this file in real time-->
			<EditMode>false</EditMode>
			
			<!--DO NOT CHANGE THIS SETTING, IT WILL BE REMOVED AT A FUTURE TIME-->
			<CustomCrosshair>true</CustomCrosshair>
			
			<!--You can set the opacity of the crosshair down below what the rest of the HUD is.-->
			<CrosshairOpacity>1</CrosshairOpacity>
			
			<!--set this to true if you use TZMapMarkers. Disables the coloring of compass markers.-->
			<TZMapMarkers>false</TZMapMarkers>
		</HUD>
		
		<!--RightMeters are things like ammo, active effects, thirst/hunger, etc-->
		<RightMeters>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</RightMeters>
		
		<!--LeftMeters is mainly health and rads-->
		<LeftMeters>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
			<!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate-->
			<RadsBarRGB>F67259</RadsBarRGB>
			<RadsBarBrightness>-10</RadsBarBrightness>
			<RadsBarContrast>0</RadsBarContrast>
			<RadsBarSaturation>0</RadsBarSaturation>
		</LeftMeters>
		
		<!--Notifications are like Sneak damage etc-->
		<Notifications>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</Notifications>
		
		<!--HudFrobber is the loot menu for world containers, NPC interaction prompt, doors etc-->
		<HudFrobber>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</HudFrobber>
		
		<!--QuestTracker is the upper right quest panel-->
		<QuestTracker>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</QuestTracker>
		
		<!--TopCenter is the enemy health/sneak bar-->
		<TopCenter>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</TopCenter>
		
		<!--BottomCenter is Subtitles, Compass and Crit Meter-->
		<BottomCenter>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
			
			<CompassRGB>FFFFCB</CompassRGB>
			<CompassBrightness>0</CompassBrightness>
			<CompassContrast>0</CompassContrast>
			<CompassSaturation>0</CompassSaturation>
		</BottomCenter>
		
		<!--Announce is the text of new events etc-->
		<Announce>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</Announce>
		
		<!--Center is crosshair, quickloot, interaction menus of things not covered in HudFrobber-->
		<Center>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</Center>
		
		<!--Team panel on HUD-->
		<Team>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
			<!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate-->
			<RadsBarRGB>F67259</RadsBarRGB>
			<RadsBarBrightness>-10</RadsBarBrightness>
			<RadsBarContrast>0</RadsBarContrast>
			<RadsBarSaturation>0</RadsBarSaturation>
		</Team>
		
		<!--Floating handles things like the damage numbers, floating quest markers, etc-->
		<Floating>
			<RGB>FFFFCB</RGB>
			<Brightness>0</Brightness>
			<Contrast>0</Contrast>
			<Saturation>0</Saturation>
		</Floating>
	</Colors>
</HUDEditor>

